I am working with UVs for a while now but this is an obstacle i don't know how to get around.
So my mesh has a clear UV layout. the checkerboard is on but somehow the mesh is displaying the checkerboard wrong.
I tried:
- relayouting the UVs
- exporting the mesh as fbx (cleaning all history and meta stuff) and importing it again.
- create a new shader.
I am kinda stuck.
Thanks for any help
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Greetings