Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-09-2004 , 10:18 PM
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how to 'uncombine' polygons

How can a divide the head from the rest of my model? I am sure there is an easy way to do it but I cant find it (shame on me). Even search in the forums dont give me much :-S

I have tried to separate without much success.. I am probably using it the wrong way.

Thanks!

# 2 02-09-2004 , 10:19 PM
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Select the faces, edit polygons > extract.

# 3 02-09-2004 , 10:38 PM
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btw u can only seperate if the combine operation is still in history.

# 4 02-09-2004 , 10:48 PM
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Not necessarily true. If there are objects combined together that have not been merged together, edit polygons > seperate will still seperate them whether or not the combine history is still in place.

# 5 02-09-2004 , 11:03 PM
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ok, but if the history has been deleted, vertex merged and both part combined? there must be a way to separate this head, no?

# 6 02-09-2004 , 11:15 PM
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Originally posted by mtmckinley
Not necessarily true. If there are objects combined together that have not been merged together, edit polygons > seperate will still seperate them whether or not the combine history is still in place.

true, i left that out.

Originally posted by Mantat
ok, but if the history has been deleted, vertex merged and both part combined? there must be a way to separate this head, no?
[/B]

well like mike said, select teh faces you want to split up then extract them

# 7 03-02-2024 , 10:54 PM
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SELECT THE OBJECT / MESH / SEPARATE.

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