This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi guys. Is there a way to split a face right smack in the middle, imean spliting the face equally? Something like inserting isoparms with the between selections option turned on? It's easier to model sometimes when you know you're spliting the polygons equally.
Thanks! Worked like a charm! Since we're talking polys and you seem to know poly modeling, is there an equivalent in MAYA to Lightwave's BUZZSAW command? It cuts a model all the way around automatically. Is there a similar command or setting in MAYA or do I have to split the faces manually?
4.5 has a new feature called Cut Faces Tool that makes a split through the entire model. You could then select all the faces on one side of the "split" and Edit Polygons > Extract.
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