Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
hi, how do you all handle the software/hardware rendering when you have a scene with models+textures+particles wich would require both render methods for optimal result (or so I heard: hardware for particles, rest with software render)?
Combustion is another option. I personally like the interface in Combustion better than After Effects. More elegant and streamlined. But that's mostly my opinion.
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