This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hi, how do you all handle the software/hardware rendering when you have a scene with models+textures+particles wich would require both render methods for optimal result (or so I heard: hardware for particles, rest with software render)?
Combustion is another option. I personally like the interface in Combustion better than After Effects. More elegant and streamlined. But that's mostly my opinion.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off