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# 1 06-02-2003 , 01:10 AM
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Lighting a Bulb?

How can i light up this bulb? I added a ambient light and made it red but when i rendered the whole thing turned red.

user added image

# 2 06-02-2003 , 01:18 AM
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heres what it looks like when i tryed adding the light ???

# 3 06-02-2003 , 03:29 AM
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One thing I can say is that you probably want to use a point light (or spotlight) instead of an ambient light. Then, it's just a matter of matching your lighting attributes with your shader attributes so the light can shine through.


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# 4 06-02-2003 , 03:40 AM
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yeah, an ambient isn't the kind of light I'd say to use in this situation. I also recomend Point light.

# 5 06-02-2003 , 02:53 PM
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Same here...


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# 6 06-02-2003 , 04:37 PM
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i'll try that user added image


Yeah, but no but yeah but no....
# 7 07-02-2003 , 03:02 PM
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Here what i got.

I duplicated the bulb and made it smaller inside the original, and applied a point light to it, the light worked but now the rest of the object is all black. user added image

# 8 07-02-2003 , 03:46 PM
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hmmm if you rested on your default lights (three of'em-non visible), they are turned off when you add a "real" ligth.


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# 9 07-02-2003 , 05:02 PM
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yes, you'll need to light your scene normally, in addition to the point light.

# 10 12-02-2003 , 02:44 AM
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I may be misunderstanding the question, but can't you just add some glow intensity?

# 11 12-02-2003 , 01:12 PM
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This is a little off from your question but, DUDE!! How did you get that realistic glass shader???

# 12 09-03-2003 , 11:13 AM
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try giving the light bulb some incandesance....

# 13 09-03-2003 , 03:11 PM
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Fusion, I figured it out. Thanks anyway through, but i finished the project the light was used for a few weeks ago. user added image


Yeah, but no but yeah but no....
# 14 09-03-2003 , 03:24 PM
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Can you post a pic of your result?

I'd love to see how it turned out.


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# 15 09-03-2003 , 03:30 PM
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There are too many to post, but kinda cheated a bit user added image.

PS+Cut&Past=Cheating A Bit user added image


Yeah, but no but yeah but no....
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