Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-07-2015 , 09:43 AM
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light intensity slider

hi,

I occasionally find after trying out different decays etc. that the intensity slider of a light becomes ridiculously impractical - usually after cranking up the slider numerically to 1000 or more; if afterwards I remove the decay and need to go back down to a low intensity value, the slider is still operating on a scale of 0-1000 which means I have virtually no control down in the 0-10 range.

In mudbox you can double click the slider to fit the range of moment to the value you have set (so if you set a numerical value of 3, double-clicking the slider will give you a range of 0-3, and so fine control)

any way in maya 2016 to do this?


thanks



j

# 2 02-07-2015 , 07:21 PM
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There's probably another more elegant way but I've always just taken it down to a value of 0 then do a selection change real quick. The slider is redrawn to use the original range.


- Genny
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# 3 03-07-2015 , 10:23 AM
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ah, well that does work I guess.. kinda user added image gets me back into the right ball park anyway

thanks

j

# 4 16-06-2024 , 12:33 PM
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I don't know if this is still a problem for anyone, but years later, I've found a solution - go to the Channel Box/Layer Editor and enter '10' (or other manageable value) in the intensity there. When you go back to the Attribute Editor, the slider will be back to normal.

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