Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-07-2015 , 09:43 AM
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Join Date: Oct 2010
Posts: 234

light intensity slider

hi,

I occasionally find after trying out different decays etc. that the intensity slider of a light becomes ridiculously impractical - usually after cranking up the slider numerically to 1000 or more; if afterwards I remove the decay and need to go back down to a low intensity value, the slider is still operating on a scale of 0-1000 which means I have virtually no control down in the 0-10 range.

In mudbox you can double click the slider to fit the range of moment to the value you have set (so if you set a numerical value of 3, double-clicking the slider will give you a range of 0-3, and so fine control)

any way in maya 2016 to do this?


thanks



j

# 2 02-07-2015 , 07:21 PM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
There's probably another more elegant way but I've always just taken it down to a value of 0 then do a selection change real quick. The slider is redrawn to use the original range.


- Genny
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# 3 03-07-2015 , 10:23 AM
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Join Date: Oct 2010
Posts: 234
ah, well that does work I guess.. kinda user added image gets me back into the right ball park anyway

thanks

j

# 4 16-06-2024 , 12:33 PM
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Join Date: Oct 2010
Posts: 234
I don't know if this is still a problem for anyone, but years later, I've found a solution - go to the Channel Box/Layer Editor and enter '10' (or other manageable value) in the intensity there. When you go back to the Attribute Editor, the slider will be back to normal.

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