Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-04-2003 , 02:54 PM
Registered User
Join Date: Feb 2003
Posts: 12

Questions about rigging an arm..

I've been trying to rig my characters arm for over a month and the results have been awful.

When I rotate the elbow inward I get a lot of bending. Do I have to use deformers when rigging the arm?

And can someone here explain how they rig the arm. All I know how to do is lay the joints. user added image

Thanks for any help!

# 2 04-04-2003 , 03:06 PM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
ok, so you've laid the joints out (make sure the elbow is slightly bent) use an IK (RP) solver from the shoulder to the wrist and attach a locator to the end effector

what exactly are you having trouble with?


- Simon

My Website: www.Glass-Prison.com
# 3 04-04-2003 , 04:55 PM
Registered User
Join Date: Feb 2003
Posts: 12
My problem is when I I rotate the elbow it deforms. The mesh pinches and bends when ever I rotate the rist or elbow. Over the past month I've been trying to find a way to prevent it, but nothing I do works.

# 4 04-04-2003 , 06:12 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you may need to adjust the weights.

Skin > Edit Smooth Skin > Paint Skin Weights Tool > options

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