Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-04-2003 , 01:19 AM
nspiratn's Avatar
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Castle and interior

Building a castle and interior.

Here are some images.

Critique all you want! user added image

Thanks
~nspiratn


~nspiratn
# 2 06-04-2003 , 05:47 AM
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very huge. and i like the table and chairs. but you shoud smooth out the chandolier.


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# 3 06-04-2003 , 08:17 AM
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You did a great job in the chain of the chanderier!!! And the candle one is very nice, how did you do the shapes, was it revolved surfaces, or what else?


Sy
# 4 06-04-2003 , 09:37 AM
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I got the curves on the candle by extruding a circle using a curve as a path.

1) Use EP Curve Tool to create the curve (path)

2) Create a Circle

3) Select the circle, then the curve and say Surfaces->Extrude (options) set options to - tube, at path, component and (in my case) polygons with quads.


If I missed something out, I'm sure you can get Maya help for Extruding Surfaces.


~nspiratn


~nspiratn
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