Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
You did a great job in the chain of the chanderier!!! And the candle one is very nice, how did you do the shapes, was it revolved surfaces, or what else?
I got the curves on the candle by extruding a circle using a curve as a path.
1) Use EP Curve Tool to create the curve (path)
2) Create a Circle
3) Select the circle, then the curve and say Surfaces->Extrude (options) set options to - tube, at path, component and (in my case) polygons with quads.
If I missed something out, I'm sure you can get Maya help for Extruding Surfaces.
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