Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yes and no. Sometimes you need to delete the history on both objects before you boolean. Another factor is where you geometry lies. Try not to have other objects in the way. If one or both of your objects have a complex geometry, booleans might not work. That's all I really know, but there are probably other things that effect how booleans work.
I just checked the OUtput Window and these are the messages I got on performing that boolean operation.
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
Well, I tried doing a boolean with a set-up such as yours and it worked fine. Perhaps you should make some additional edges in your face before you boolean. That might help.
What first strikes me about that wireframe is the fact that the edges are doubled almost everywhere.
Did you bevel? Is it on purpose?
If so, you might want to revert to earlier stages of the model, without the bevel, as this and construction history might be screwing up the boolean operation. Also on the rectangle just on the left of the cube you want to cut in, is it another face on top? or is it cut in?
i do believe its because your model is open if you get what i mean, because when i modelled a building i did it in pretty much the same way as you, try closing off any open faces, edges etc
of take a poly square, and extrude it to get the shape of your current building and boolean again, see if that works
from my experience, Maya's booleans can be a bit buggy... perhaps there's another explanation that I haven't found, but sometimes booleans just don't want to work at all for me in some situations.
Umm, I went back into hypergraph and deleted all the Extrudes I did on the faces.
And this time when I tried doing the boolen it DID work.
YAAAAAAAAY! hehe
Perhaps it WAS the open faces. Perhaps it wasnt. Because I tried another test doing the same extrudes on another cube and the same transforms, and the boolean Worked!
/shrug. Have no clue what the REAL cause was. But now everything is back in Order. Whew!
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