Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-04-2003 , 01:33 PM
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Simple Exercise or Pro Problem ?

Hello friends !

I´ve created a polygone primitve cube. Than I splited one side to get a whole in the middle of the poly cube.

After that, I converted the PolyCube to a SubDiv.

Now I want, that the whole in the SubDiv Object isn´t round. The hole should be very sharp - exactly you can see in the polyObject.

How can I do that ?

user added image

Thank you for helping,
bernhard

# 2 17-04-2003 , 02:51 PM
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Select:

Select the SubD edges by right-clicking on the subd, then choose EDGE, select the edges that make up the hole, and go to:

SUBDIV SURFACE MENU > FULL CREASE EDGE/VERTEX

That might help for startersuser added image

For fun, check out what partial crease doesuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 17-04-2003 , 03:23 PM
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If you don't want to use creasing, then add extra tightened edges around the hole area

# 4 18-04-2003 , 06:30 AM
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thx

well done - that´s it
thank you sooo much,
bernhard


contact me via MSN: rieder@utanet.at
# 5 18-04-2003 , 01:44 PM
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That's what we're all here foruser added image

Love to see it whan you're done it!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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