Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-04-2003 , 12:41 AM
contrast's Avatar
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Join Date: Mar 2003
Location: Central Florida
Posts: 102

Poly textures, one file or many?

When texturing a poly mesh, do I need to have all the textures for the whole mesh in a single image file or is it possible to texture one area of the mesh with one image file and place a different image file for another part of the poly mesh?

For example have a file called front.tga and back.tga or should I map them together into one large file? Thanks.

# 2 21-04-2003 , 12:46 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
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Depends on th model mate... Most of the time one will do..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 21-04-2003 , 05:32 AM
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If you want, select all of the faces of your 'front' and apply the front shader. And the same for the back.


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# 4 21-04-2003 , 06:04 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Only game models are really limited as to the number of textures and size of textures you can use

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