Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 22-04-2003 , 05:50 PM
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Blue-Mel Studio V 1.0 FREE!

Hey all!

Just released,

Blue-Mel Studio is a Maya plug-in developed for people that write MEL scripts.

Blue-Mel Studio is made to replace the default Maya ScriptEditor. It offers a new developing environment for Maya Embedded Language with advanced and useful features.

Blue-Mel Studio is highly integrated with Maya user interface to encrease the productivity.


Get it, and more info here!
https://www.maxliani.com/technology/B...io_MainEn.html


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 2 22-04-2003 , 07:21 PM
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Excellent find Izzy.

**EDIT** The guy knows how to model. Did you see the womans wireframe? all quads!


Last edited by adldesigner; 22-04-2003 at 07:24 PM.
# 3 22-04-2003 , 07:40 PM
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not only that,, they are so aligned and clean!! :|

# 4 22-04-2003 , 09:44 PM
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Oh this is sooooo cool!! I've been looking for a decent MEL editor I've been bashing my brains out with the crappy MEL interface that's in 4.0. Why the heck did aliaswavefront not put a decent interface on the script editor?! It's so frustrating to use it!!! user added image


Technical Director - Framestore

Currently working on: Your Highness

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# 5 22-04-2003 , 10:11 PM
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yeah... i think AW should redo the complete interface for the PC version!!!

# 6 22-04-2003 , 10:13 PM
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No problem guys!

And I TOTALY agree that he is a KILLER character modeler too!

To me, those wireframes look like a combo of polys and subd's because of the scattered few telltale Subd face-clusters, and the rare 5 sided poly.

Doesn't matter to me thogh, as I'll date EITHER ONE of them! hehe....

....man, I am a sad, sad creature....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 22-04-2003 , 10:33 PM
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i have the scattered polygons on my model too.. they are 5 polys smoothed

# 8 22-04-2003 , 10:54 PM
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Actually Tariqrf, even though at times nearly imposible to eliminate, 5-sided polys tend to pose a problem to render engines, which is why if you´re modelling with four-side polys, you should strive to eliminate them.

Remember, polys are triangulated when taken into account for render, and triangulating a 5-sided poly is probably going to leave a crease, or an artifact.

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