Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-04-2003 , 03:16 PM
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Join Date: Sep 2002
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game engine

I know most people make there models in polys and then make them into the tri's for a game engine. but is it possible to use nurbs or even subd's characters and have them used in a game engine. And if you can use them how do you tell the poly count on a subd surface since i think it just tells the number of polys.

# 2 23-04-2003 , 07:25 PM
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AFAIK, there are no game engines out there that directly support NURBS or sub-d's. Everything must be converted to polys before export. Simply put, NURBS and sub-d's are not very efficient for real-time applications.


Danny Ngan
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