Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-05-2003 , 09:31 PM
NitroLiq's Avatar
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NURBS Creasing Problems

Hi all. I'm in the middle of modeling a photorealistic scuba tank and am encountering some creasing issues in the nozzle area of the cylinder, as you can see in the attached image.

I opted not to build this using the the profile curve/revolve method. Instead, I created a half-sphere in which I extended surfaces and rebuilt (rebuild default settings). The top area was creating by detaching the top isoparm and translating the end hull in the y-axis. I added isoparms and rebuilt to that.

Things look okay at a distance but I'm wondering what could be causing the creasing there? Would adding more isoparms help? Am I just missing something stupid here?

--Pete


"Terminat Bora Diem, Terminal Auctor opus."
# 2 02-05-2003 , 09:40 PM
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Turn your Nurbs render teselattion upwards bud. user added image

# 3 02-05-2003 , 09:49 PM
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Ah! I knew it something stupid! Thanks, bro.


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