Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
for the flashing you could key the glow atribute of the shader so at frame 1 its .5 then at frame 10 its 0 then . 5 at 20 - go to the graph editor and select curves-> post infinity so it repeats the cycle
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for the turning you could key one rotation of the light then go to the graph editor and select post inifinity again
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hope thats what you need
mmmm... not quite, but close. I'll put that to use though and see what I come up with.
Looking back on this I can see it's a really simple task. Im sure with a little time I can get the right look. Only problem is, I dont have a lot of time as this is something I need for my thesis project, so Im looking for the most direct way to do it.
For those who are big 'COPS' fans or anyone who just has a fascination for those red and blue lights, you know what Im looking for.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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