Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-05-2003 , 06:35 PM
learner's Avatar
Subscriber
Join Date: Dec 2002
Posts: 53

my old work boot

hi guys i tried to battle with someone on this project but no one seem to want to do it ...so i thought i would try my self as it seems a fun project to do

heres what i got so far...tell me what u think

any crits and comments welcome

Attached Thumbnails
# 2 20-05-2003 , 10:23 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
Pretty good. Needs a tongue.


It's Dr. Know, Not Darknow
# 3 20-05-2003 , 10:25 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Needs some thickness on the backside of it. The part where it starts going up-wards. The general shape of it looks good tho.


- Hybrid
# 4 20-05-2003 , 10:51 PM
learner's Avatar
Subscriber
Join Date: Dec 2002
Posts: 53
hi guys thanks for the feedback
im stuck on something at the mo
i was wondering if anyone could help me out with it
here is the boot im modeling

and the bits hilighted are the being modeled seperatly

but the bit hilighted in red just keeps going dodgy and
i just need some tips on how i can do it easily

thanks

learner

Attached Thumbnails
# 5 20-05-2003 , 11:09 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
What do you mean by "dodgy"? Maybe post a pic?


- Hybrid
# 6 21-05-2003 , 05:15 PM
learner's Avatar
Subscriber
Join Date: Dec 2002
Posts: 53
sorry i was abit late on reply

yeah the dodgy bit... its wierd coz on one side its fine and smooth
and on the other it goes all wierd have a look and tell me what u think..

i think it could be where im subdividing alot of sides to make it do what i need....sorry if u have any suggestions...please let me know..!

learner

Attached Thumbnails
# 7 21-05-2003 , 05:24 PM
Black Robe's Avatar
Registered User
Join Date: Mar 2003
Location: Scotland
Posts: 131
Try polygon>smooth instead of subdividing, set it to about 1 sub-d level.


Black_Robe

''Where do we go now?Where do we go now?...''
# 8 23-05-2003 , 03:18 PM
learner's Avatar
Subscriber
Join Date: Dec 2002
Posts: 53
here is alittle update for u all

tell me what u think

theres still loads to do

here u go

Attached Thumbnails
# 9 23-05-2003 , 03:27 PM
learner's Avatar
Subscriber
Join Date: Dec 2002
Posts: 53
here is another view

Attached Thumbnails
# 10 23-05-2003 , 03:30 PM
learner's Avatar
Subscriber
Join Date: Dec 2002
Posts: 53
and wireframe

let me know what u think so far

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads