This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Well ive decided to star a scene to test some renders with mynewly aquired Maya 4.5 Ive got Mental Ray and am sill learning how to use it. Ive made a very detailed model of my computer desk, I even modelled the screw thingys that hold on the keyboard tray How do ya'll like it then? I'll make a room and TRY and make some decent textures and shaders
heres a close up of the brackets and tray slide. Ive gone into a lot of detail.Cant wait to get some textures on it and get a scene done.Anyone know of any good pine wood textures? Here ya go..and just to annoy everyone..... :banana:
Hmm, read up on some of Nem's posts and thought I'd try some 3-point lighting setups.Its amazing what 3 lights can do to your renders!This is prob the best render Ive ever produced C+C are very welcome
Thanks a lot guys I omly learnt that lighting tonight Well its almost 1:30 am and I need some sleep.I modelled my table lamp and put in a spotlight.I think it looks ok,I'll do some tweeking tomorrow probably.Please tell me what you think, modelling and lighting....I need sleep Here ya go :
hey, Ive now done the montior, quite quickly, took around 5 mins. Ive also very quickly added in the walls.I'll try and get some photos od my room up so you guys can compare.Need to tidy it a bit though :p Please tell me what you think, of the modelling/lighting.
that problem on the wardrobe is something I have experience before too. Are you using a directional light? if so you need to play with the DMap resolution, Dmap Filter Size and dmap bias to get rid of those artifacts in the renders. I had a horrible time with fixing this in my last WIP but change a value then see how it looks and keep changin gtill it looks right
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