Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-06-2003 , 08:34 AM
gazzamataz's Avatar
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Bezier Curves

I have never gotten quite to grips with Maya's spline/curve tools. Having used Illustrator for years and having gotten used to it's bezier curves I find Maya's curves a pain. Why are they so akward, why can you not have CPs with control handles like Illustrator.

I know this can be done cos they have this feature in Cinema and I find it MUCH easier. I mean when I want to create a right angle curve in Maya I have to click three times on the same spot, in C4D I shape it with control points. Is this something to do with NURBS or Maya's evolutionary background?


Tickety boo and ta ta for a bit...
Gazzamataz
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# 2 10-06-2003 , 11:25 AM
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Check out this link. It might be usefull.
EZCurve

# 3 10-06-2003 , 11:50 AM
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Spot on! Cheers man, just what I wanted. What I want to know is why don't Maya do that anyway without having to buy it?


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 4 10-06-2003 , 12:03 PM
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Because essentially, NURBS curves are not Bezier curves. The mathematical formula of each is entirely diferent. user added image
You can emulate it thought with the plugin.
(Maybe A|W will take notice of this)

# 5 10-06-2003 , 12:18 PM
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Ah thought so! Since you don't have true NURBS in C4D that explains why they have bezier curves and not NURBS curves... it all seems a bit curvey to me user added image


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 6 10-06-2003 , 12:21 PM
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Exactly! user added image
Cheers mate.
Have fun with the plugin.

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