Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-06-2003 , 04:51 PM
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firstly questions to construction

1.question pivot point
how can i place it to another place?
when i move the vertex points of an object, the pivot of the object doesn´t change its position.
but now i want the pivot to place it accurately to the position of a vertex-point?

2.question vertex points
how can i move them in a accurate way, for example, 0.05 units in y-direction?

3.question alignement
how can i align an object to another one?

# 2 10-06-2003 , 05:08 PM
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1. select your object. Press "insert." Move the pivot point. Press "insert" again. Note that you should not move an entire object by moving all vertices at once. Rather go into object mode (right-click and select "select") and then move your object.

2. select your vertices. On the right side of your screen should be the channel box. Near the top you should see "CV's (click to show)." Click that. Now you should be able to insert a number in the boxes for each vertice. If you want to type in the same number for several boxes, simply shift-click each box, enter a number, then press enter.

3. Near the top of your screen should see three icons that look like red magnets. These are the snap buttons. By clicking a specific one, you can snap to the grid, points, or curves. (note that there are two additional snap button, but I don't know what they do)

# 3 10-06-2003 , 05:08 PM
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1: Select the object you want to move the pivot point of. Hit Insert, (over there above your arrow keys) and you can now move your pivot point. Hit insert again to go back to normal mode.

2. Open your channel box. This is the button wih white lines and a blue and red box, under your close application 'x' button. Select your vertexs. Look in your channel box for CVs (Click to show) click it, not move your vertex to about the place you want them, then look in your channel box, and put them where you want them. (So lets say you move them to -0.467, chnage that to -0.5)


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# 4 10-06-2003 , 05:11 PM
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lol, must have posted at the same time.


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# 5 11-06-2003 , 02:40 PM
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hi darkware, hi ultragames

1.works well

2.in this way the vertices change their position in a absoluty way to a certain given position, but i want them to move in a relatively way. for example, 0.5 units from their position now into a xyz-direction.

3.i have found out, that when you set the pivot point from ons object to a vertice point, you can move the objeect accurately to ones other vertice. but this way seem to me a bit complicated.

# 6 11-06-2003 , 03:57 PM
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As far as I know, what Ultragames and I just explained does exactly what you want. From my understanding, you are wanting vertices to move together in a group only moving on a single axis at a time. You do not want the vertices to bunch up together in one tiny little group. Let me try to explain a little more what you need to do.

Image 1 - A sphere with some vertices selected.

Image 2 - The channel box at the right side of your screen. As you can see, it say "CV's (click to show). Click that and you get image three.

Image 3 - This is what the channel box looks like after you have clicked "CV's (Click to show)." As you can see, I have selected the Z axis box for vertice 119.

Image 4 - Scroll to the bottom of the channel box and shift-select the last box. All boxes become highlited. Type in a number, then press enter.

Image 5 - The result. All vertices moved together in a relative manner. If this is not what you are looking for, and would rather have all vertices move in an absolute way to a given position on the grid, go to image 6.

Image 6 - This may be what you are trying to do. All vertices are located on a single point on the grid. To do this, you must modify the settings for the move tool. Choose Modify>Transformation Tools>Move Tool (options box) This will bring up the options for the move tool. Under the "Move Snap Settings" tab, unclick "Retain Component Spacing" then click Close.

With you vertices selected, Hold down the x key (snap to grid) and move your vertices around a bit on each axis. All vertices will snap to the same point.

With "Retain Component Spacing" turned on, all vertices move relative to each other. With it unclicked, all vertices will move to an absolute position, but only when you are snapping.

I hope this helps a little.

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