Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey guys, just a little something I worked on last night. I'm pretty sure its finished (at least for now ) It was modeled with Sub-D's, converted to polygons and rendered with Mental Ray.
I might update it if i do anything cool, just give me your comments and criticisms.
It is being light by a spotlight emitting photons off to the left side (about slightly to the right of the text I imagine) there are also 2 point lights in front and in back of it which have a linear decay rate. The caustic radius is set to ten, and I cant remember what the caustic accuracy is...
No man, the arial professional look with that image beside it is PRO. Wonderful idea man, i love this. It is too my desktop background.. any chance of making a huge one? Maybe 1280 x 1024? Ok, cya.
"I should call you sugar maple tree cause i'd totally tap that" haha
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