Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 19-06-2003 , 01:55 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
it's a good start.

I might suggest cutting back some on the number of faces. If you plan on smoothing or converting to SubD, you really do not need that much in your base mesh to get a good looking character.

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