Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-06-2003 , 11:27 AM
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Join Date: Jun 2003
Location: Lisbon, Portugal
Posts: 13

What are Volume Primitives?

I can't find anything in the help.

# 2 24-06-2003 , 12:53 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
they're kinda like little blocks of fog.

# 3 24-06-2003 , 01:25 PM
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Join Date: Jun 2003
Location: Lisbon, Portugal
Posts: 13
hmmm ok, thank you for the fast reply.

I was thinking they were some kind of "solids".

In AutoCAD you have both kinds of primitives: surfaces and solids; whereas here in Maya you have only surfaces.

I'm just starting with Maya and it's modelling process is very different than autocad. I feel I don't have any precision!

Thank you

Luismg

# 4 24-06-2003 , 01:28 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
AutoCAD is used mostly for building 3D representations of actual products to be made, so they've made more of an effort for exact measurements.

Maya isn't used for that sort of thing as often. There are measuring tools though.

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