This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i dint use any melscript for creating that wire.
i was thinking how to create that wire. had to find some way.
as i am using 3dmax also i thought of exporting the helix spline from max to maya, but i thought there would be some way to model that freaky cure in maya
had to think a lot abt it. some trial n error and i got it!
so here goes my technique to the WORLD! ( and to SuperDave71 )
i took a circle and grouped it once.
so i had two pivots for the circle.
one for rotation and one for position
i keyed the rotation value and then the position value.
then took a animated snapshot of it so i got lots of circles with the twisted path!
then i selected all the circles and lofted it!
then i tweaked some isoparms and some points at the end for the shape i wanted.
if u keep the history on then u can also change the thickness of the wire!
no use of melscript. i know a bit abt mel but not that much!
had to think a lot abt it!
Last edited by jaybhanushali; 27-06-2003 at 06:11 AM.
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