Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i have a problem though......i have converted all the parts into subD except the car base which is not shown in the pics...it render so long...and if i want to convert it back to poly to fix something, when i convert it back into subd, do i have to do all the full crease edges, partial crease stuff again to make it the shape and smoothness i want? or there are some other ways to convert?
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