Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-06-2003 , 09:50 PM
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MTB

Just started work on this Downhill mountain bike.

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# 2 19-06-2003 , 01:52 AM
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Nice start. user added image

# 3 19-06-2003 , 05:52 PM
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Thanks, here's a update of what i did today.

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# 4 19-06-2003 , 05:55 PM
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I've just noticed it needs another pivot just before the dropouts but i'll fix that 2moro.

# 5 20-06-2003 , 05:56 PM
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I won't get anymore done untill monday as i'm at the NPS in wales for the weekend.

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# 6 24-06-2003 , 02:26 AM
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nice work


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 7 24-06-2003 , 06:15 PM
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just finished the detail on the hubs but i'm not sure what color scheme to use.

Red?

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# 8 24-06-2003 , 06:16 PM
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or blue?

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# 9 27-06-2003 , 07:55 PM
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i've gone with red as nobody gave me any feedback on what looked best.

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# 10 27-06-2003 , 08:03 PM
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looks good so far. user added image

# 11 27-06-2003 , 08:13 PM
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I am not sure but the pedal doesn't look that right.

but don'T ask me I am da depressed n00b user added image user added image

# 12 27-06-2003 , 11:53 PM
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I think red is best also.

The model looks great.

Some parts look like they might be a little less angular. Usually aluminum has round edges, the pedals also and the front sprocket. Maybe you're just rendering it at a lower tesselation for speed?

When I'm looking at the discs for the brakes I wonder where the calipers bite - where they make contact shouldn't have holes I don't think - maybe steel on the outside of the disc and less on the inner part.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 13 30-06-2003 , 07:02 PM
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I don't know how but I’ve managed to make the handles used for tools like move and scale small and don't know how to make them bigger. Help plz.

# 14 30-06-2003 , 09:09 PM
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press the "+" button on the right side of the keyboard...


- TwEeK
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