Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-07-2003 , 05:22 PM
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Join Date: Jul 2003
Location: London, UK
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help the lesser!

hi, i got a prob with something real simple, cause i've never done it before. i just want to add a file texture to a polygon building and have it tile the building instead of stretch across the whole thing! please help a girl in distress. thanks loads

# 2 03-07-2003 , 07:47 PM
Kevin
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so ... what have you done so far on the poly object? have you laid out your uvs? Od are you simply applying a material with a brick image in it?

# 3 03-07-2003 , 08:14 PM
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Join Date: Jul 2003
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i'm just applying a material with a brick image on it. did i do stoopid? thanks for replying, please try to help me.

# 4 03-07-2003 , 09:06 PM
Kevin
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# 5 03-07-2003 , 09:13 PM
^^TwEeK^^'s Avatar
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Join Date: Apr 2003
Posts: 357
try changing the numbers here.........

user added image


- TwEeK
# 6 04-07-2003 , 03:11 PM
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Join Date: Jul 2003
Location: London, UK
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thats it thats it. thank you sooo much Tweek! the link's broken kevin. thanks though.

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