Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-07-2003 , 09:36 AM
steffan's Avatar
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Join Date: Jul 2002
Location: Romania
Posts: 6

how attach 2 proxy polygons?

Hi there!

I have the follow situation:
I created 2 polygons cubes and aplied connect poly shape on both.
Can I atach the 2 objects(let's say between 2 faces)???

Best Regards
Steffan


https://steffan.port5.com
# 2 04-07-2003 , 01:08 AM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
u wud need to disconnect the mesh from the cage, then u can connect the 2 objects in any other way (merge verts, combine etc)


- Simon

My Website: www.Glass-Prison.com
# 3 08-07-2003 , 11:52 AM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 1,170
you dont have to disconnect both meshes. you could disconnect one mesh, delete the smooth version. and then select both base objets and add shell. now both base meshes belong to the same network. now select them both and do a "merge multiple shells". now they act like one shell. to connect them really, you had to delete the 2 faces between them and you are done. maybe making merging the verts too.

p.s.: you dont have to merge the vertices with cps. if they are at same position it is enough. there will be no seam in the smooth version - as if both shells were one.


Last edited by BabyDuck; 08-07-2003 at 12:04 PM.
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