Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-06-2003 , 01:50 AM
Raull's Avatar
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Join Date: Feb 2003
Posts: 165

sub d modeling is it still slow?? in 5.

is sub d modeling still slow in maya 5???

# 2 25-06-2003 , 11:12 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Correct me if Im wrong, but sub-d modeling was never really 'slow'. Yea, the more complex a mesh/model gets, the slower its going to run. Maybe if you explained more when you say "slow". user added image


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# 3 26-06-2003 , 02:11 AM
Raull's Avatar
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Join Date: Feb 2003
Posts: 165
thats what i ment , no there is slow down buddy. heh ty anyways. i love maya.

# 4 09-07-2003 , 09:32 AM
KevvyB's Avatar
Subscriber
Join Date: Apr 2003
Location: England
Posts: 3
Yep, it's still the same speed as before. I've started using the polygon proxy mode instead. I'm finding it a lot more flexible and much easier to edit UVs than with subDs (and I was a big subdivision fan).

# 5 10-07-2003 , 03:41 AM
Raull's Avatar
Registered User
Join Date: Feb 2003
Posts: 165
thank you thats what i moved to. hope they fix it one day.

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