This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Correct me if Im wrong, but sub-d modeling was never really 'slow'. Yea, the more complex a mesh/model gets, the slower its going to run. Maybe if you explained more when you say "slow".
Yep, it's still the same speed as before. I've started using the polygon proxy mode instead. I'm finding it a lot more flexible and much easier to edit UVs than with subDs (and I was a big subdivision fan).
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