Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-06-2003 , 01:50 AM
Raull's Avatar
Registered User
Join Date: Feb 2003
Posts: 165

sub d modeling is it still slow?? in 5.

is sub d modeling still slow in maya 5???

# 2 25-06-2003 , 11:12 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Correct me if Im wrong, but sub-d modeling was never really 'slow'. Yea, the more complex a mesh/model gets, the slower its going to run. Maybe if you explained more when you say "slow". user added image


- Hybrid
# 3 26-06-2003 , 02:11 AM
Raull's Avatar
Registered User
Join Date: Feb 2003
Posts: 165
thats what i ment , no there is slow down buddy. heh ty anyways. i love maya.

# 4 09-07-2003 , 09:32 AM
KevvyB's Avatar
Subscriber
Join Date: Apr 2003
Location: England
Posts: 3
Yep, it's still the same speed as before. I've started using the polygon proxy mode instead. I'm finding it a lot more flexible and much easier to edit UVs than with subDs (and I was a big subdivision fan).

# 5 10-07-2003 , 03:41 AM
Raull's Avatar
Registered User
Join Date: Feb 2003
Posts: 165
thank you thats what i moved to. hope they fix it one day.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads