This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I´m interressted in modelling an wheel, but i searched an found no tutorial. Can anybody helps me? I found some nice for Lightwave, but when i try out i remarked that some function won´t be in maya.
So if there exist a tutorial it would great if you can help me.
P.S. i try maya because i will find out if it´s the right software for me
you could use a displacement map/bump map depending on how complicated you want your tyre to be. if you want a tyre that uses geometry then you will have to work a little harder. Can you post a link to the lightwave tutorial? i'm sure we could help you find the equivalent tool in maya.
Ooooh i remember one. Look in the previous challenges in the simply maya forums. I think vectormans vehicle has one or has a link to one....Hope it helps...
search for "Erstellen einer Auto Felge und Gummireifens"
It´s a video tut. The ascpet interressting me is the part who he connet two poly´s (the inner and the outerring) to make the spoke´s.
All i found in maya was he merge tools but that´s not the same.
Anyway i know Lightwave is a great poly modeller (better than maya??).
Or should i find out a tut for nurbs modelling a wheel?
i don´t know the advantages of both.
First at all i need a programm creating 3d logos imported from illustrator files (text and so on) but also for modelling cars bikes or architectur all stuff i would like to build (after hard way learning )
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