Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-07-2003 , 08:29 PM
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Another Question

Ok i have another question.. As of now I am making the two seperate objects for the car i am modeling. Once I have completed them and got them both where I want them, how would I go about merging the two objects and making them both one whole car body???.

Thanks again

# 2 11-07-2003 , 09:01 PM
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it depends on the way you model. if you model in nurbs it might not always work to make them one object - but you could stitch them to be seamlessly connected. for polyons or subd - combining and merging the touching verts helps.

but you had to give out a bit more information, and we could help you better ...

# 3 11-07-2003 , 09:08 PM
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Ok, I apologize for that i'm kinda new to this so bear with me. I am modeling a car in polys, and i'm pretty much following the low poly car model from mtmckinely.com, so hopefully this is enough infouser added image

# 4 12-07-2003 , 01:29 AM
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you could also try following the Mirroring vid at mtmckinley.net. user added image user added image

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