Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok i have another question.. As of now I am making the two seperate objects for the car i am modeling. Once I have completed them and got them both where I want them, how would I go about merging the two objects and making them both one whole car body???.
it depends on the way you model. if you model in nurbs it might not always work to make them one object - but you could stitch them to be seamlessly connected. for polyons or subd - combining and merging the touching verts helps.
but you had to give out a bit more information, and we could help you better ...
Ok, I apologize for that i'm kinda new to this so bear with me. I am modeling a car in polys, and i'm pretty much following the low poly car model from mtmckinely.com, so hopefully this is enough info
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off