Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 23-06-2003 , 05:37 AM
Blinn's Avatar
Registered User
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290

Object Illumination

A thread in the basics forum got me interested in this. I was wondering if there was a way to find out much light is actually hitting a certain object. Like a numerical value, that could used for things like pupil dialation expressions and whatnot.


________

- Jacob
# 2 13-07-2003 , 12:10 AM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
Wow, never would have thought of that. I dont think that is implemented in maya yet, but It should be. I may be wrong, as I have barely scratched the surface of maya. But if you ever find out anything about it, I would like to know.


It's Dr. Know, Not Darknow
# 3 13-07-2003 , 12:41 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
For pupil dialations, you could also use Set Driven Keys for thatuser added image

Simply make the lights' manipulator the driver, and key its' translation so that as it approaches the eye, the ramp, (or whatever pupil set-up you have), will get smaller.

Thus, your pupil dialtes to a pre-set max the farther away the light manipulator gets.

Another way would be to use the lights' intensity curve as the driver.

Otherwise, if it is just a one-off shot, you could just key the dialation alsouser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 13-07-2003 , 12:52 AM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
Ill keep that in mind. It is definitely a great animation technique


It's Dr. Know, Not Darknow
# 5 18-07-2003 , 09:39 AM
peterTheHero's Avatar
Registered User
Join Date: Jul 2002
Location: Stuttgart, Germany
Posts: 16
OK, this might be hair splitting, but pupils don't dilate right away. There is a small time delay, so you probably will have to write an expression or something to have it absolutely perfect.

I would be glad to be able to build a character where these things would matter anyway .... :bow:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads