Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 20-07-2003 , 10:58 PM
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well it was one hell of a curry the nite before that's all I can say!! user added image


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# 17 25-07-2003 , 01:01 AM
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I like it, becuase it gives me a feeling that the bathroom is abandond, and i think thats the look your going for.

# 18 25-07-2003 , 08:58 AM
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hey traveler,

I like the basic shapes and the tiles on the floor. Personally I think there is a bit too much bumb on the walls, floor and tub. The wall structure is nice but maybe the color are a bit too even (a layered shader with some dirt on the top layer might help).
I also think you should try having different shader for the inside and outside of the bathtub. I know that 3d-textures are great, but here I would probaply experiment with some 3d paint (even the one inside maya)
I'm sure you a aware of this, but I thought I would mention that the overall atmossphere of the image will greatly improve when you render shadows. You might want to consider installing a script called GI_Joe (a fake global illumination plug-in) it hels making great shadows for something like this. Another render tool you might find helpful is "ray-difuse" which can add shadows where surfaces meet (corners, line between floor and wall etc.)

Hope any of this was any help to you!

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# 19 26-07-2003 , 05:41 PM
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hey thanks for the comments people.But due to some unlawful activtes on my part i had to reinstall my os.so my project was broken i have to start all over again.


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# 20 26-07-2003 , 07:43 PM
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Hello traveler,
Looks like the bog has seen better days.... just a suggestion but...

1. switch the llights on (too dark)
2. go look at your toilet, it's not round, right?
3. take the bump off the walls and try some wall-paper instead or maybe something a little more subtle, sometimes less is more user added image
4. get some taps on that bath and give it a good clean, try a blinn take down specular roll off and a A LITTLE bump for irragularity.

Appart from that it looks great...

# 21 26-07-2003 , 11:26 PM
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i pretty much agree with Ice queen.

the bump is a bit too much and it is too dark.
the actual modelling looks good but texturing needs more work


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# 22 27-07-2003 , 12:00 AM
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um.......its suppost to be a shit hole of a toilet..about the toilet i know its to round...about the bump on the wall i think broken titles would give a better effect for a shit hole of a toilet ...and to round up things its a rough peace of art work.......
Thank for the crit though.

Peace


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# 23 27-07-2003 , 07:27 PM
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nice work

Originally posted by traveler
..

u seem to get slowly but surely there
i like it
work on ure shaders n lights

# 24 28-07-2003 , 08:01 AM
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looks great.....

suggestion: how about some graffiti on the walls and/or garbage on the floor? or perhaps a shallow puddle on the floor around the base of the bowl area.

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