This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
wow! very nice. the forearm bones do look a bit rubbery - I imagine it would be tough to rig it so that those two bones twist without being deformed.. just a small thing tho , everything else is fantastic.
Is that the guy from IceAge? very kool!
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