Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-08-2003 , 11:34 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257

keeping clean hypershader/multilister

Been wondering if anyone knows a way of making "groups" or "layers" on the hypershader/multilister so you have all the shaders textures that go to a model on a group, all of the environment to another... etc

(ill take any other way you know to keep clean the hypershader/multilister also)




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hypershader/multilister... messy thing it is when you have two or three layered shaders
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"Got this feelin´on my head... it won´t go away now..."


Last edited by dragonfx; 04-08-2003 at 11:37 AM.
# 2 04-08-2003 , 02:42 PM
cujo's Avatar
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Join Date: Jul 2003
Posts: 51
in the hypershade
you can make custom tabs and arange your materials how you wish
check the help files on hypershade
joe


rasterfarian
# 3 04-08-2003 , 09:05 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
tnx, but i meant only for one file, not to the whole maya gui...

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