Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-08-2003 , 07:09 PM
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Trimmed surfaces to fresh surfaces

Hi,

I was not able to reply to my last post for some reason...But I did figure it out after all so thank you to those for the help!

I have one more problem that I can't figure out. I have done it once before but now forget....I have a trimmed surface but just want it to be a surface. I deleted history, reset transformation, and froze transformation. As you can see in the pic that there are still reminance of the surface that I trimmed and in order to attach the sides to this surface it can't be a trimmed surface.

Any help would be appreciated user added image

Thanks,
moff

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# 2 04-08-2003 , 07:20 PM
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If memory serves, I think you can "rebuild" the surface to get rif od its trimmedness.


# 3 04-08-2003 , 09:03 PM
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Originally posted by [icarus_uk]
If memory serves, I think you can "rebuild" the surface to get rif od its trimmedness.

thats right you *CAN* rebuild it to remove trim edges... GOOD LUCK with it tough...

# 4 04-08-2003 , 09:39 PM
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Problem with trim edges are that they don't actually cut away anything. Because they can be arbitrary in shape and complexity and a general nurbs surface can't, they just define an mathematical region where the surface will not be rendered (usually the whole surface is still stored in memory, unless 'shrink surface' is checked and then it will cut to the nearest isoparm). So I guess that if you made your isoparms line up with the trim edge you could theoretically rebuild it or detach it someway, but how hard that would be I do not know.


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# 5 05-08-2003 , 03:20 AM
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Hey everyone thanks for the help I got it! You go Rebuild surfaces>Trim Convert - wala!

That only took me all day to figure it out!

TY!

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