Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-08-2003 , 10:06 AM
otaku's Avatar
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Join Date: May 2003
Location: Switzerland
Posts: 115

is ther experience? and how i can get...?

Hy all
there is a special thing i wann know for my business.

i been collecting for a long time skills and stories about anime and im working with skillful drawers:

is here anyone who knows how advertising works for selling a CGI translating of a Anime.

how to get japanese license to use original caracters??
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# 2 06-08-2003 , 10:14 AM
train_ucl's Avatar
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Join Date: Jun 2003
Location: Germany
Posts: 195
hmm .. from europe without someone speeking and writing goood japanese, its hard, talking to japanese companies ... english won´t help you at all...

i had to work out cooperations in game-distribution with a japanese company this year, it was only possibel by taking my brother, who speaks japanese, with me ...

from here, it was not possibel, they don´t even answered to english letters ...

but maybe i can give you the address of a manga/anime fanatic living in japan (speaking german and japanese), i post again, if i can do something for you

# 3 06-08-2003 , 10:58 AM
otaku's Avatar
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Join Date: May 2003
Location: Switzerland
Posts: 115

aah sugoi! domo arigato train_ucl-san

yeah its hard like that? you say!

so will have mutch hard translation work and learning more Japanese...

ufff but that would be so nice!!! with contact of the freaky man you know.
here im having 2 friends from Tokio and other is from near by osaka, they may coulbe usefull to invite for translating in JP,

i would be glad if you can help me with that man just explain and introduce me bit so i can say him who has gave me his contact...

you are cool man!

what was the atter or job you did are you game-designer?

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https://lab.palindrom.ch
https://www.achermann.cc
: daijobe desu :
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