problempencil.mb (52.6 KB, 273 views)
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2
17-08-2003
, 12:34 AM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
You mean when you select the "wood bit faces", the rest of the "shaft faces" get selected as well?
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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3
17-08-2003
, 12:45 AM
Registered User
Join Date: Apr 2003
It seems that your pencil is one object. I fixed it for you, but you will need to retexture it now. I just highlighted the faces of the cone and used the polygon extract tool. Here is the scene.
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updatedpencil.ma (74.0 KB, 207 views)
It's Dr. Know, Not Darknow
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4
17-08-2003
, 07:06 AM
Registered User
Join Date: Apr 2003
well i doesnt really have to be more than one object yuo can select the faces alot to apply a material to them only
well it worked for me ...so im not really sure what you were doing wrong....here's the file
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problempencil.mb (53.3 KB, 223 views)
- TwEeK
Last edited by ^^TwEeK^^; 17-08-2003 at 08:45 AM.
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5
17-08-2003
, 11:35 AM
Registered User
Join Date: Apr 2003
Yea, thats what he did, but He wants them to be separate objects (i think???)
It's Dr. Know, Not Darknow
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6
17-08-2003
, 12:31 PM
Registered User
Join Date: Apr 2003
i think he just had problems selecting a certain part of the object...
- TwEeK
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7
17-08-2003
, 01:26 PM
Moderator
Join Date: Oct 2002
Location: London, UK
I think ^^TwEeK^^ is right, there's no need for them to be separate faces (although each solution is valid)
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB
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8
17-08-2003
, 07:31 PM
Subscriber
Join Date: Feb 2003
Location: Manchester U.K.
Yes thanks guys, I made it all out of 1 Poly cylinder so I could not understand why I could select the 'lead' and texture it no-problem - Yet when I tried the 'handle' or the 'wood' it always selected both?
To be honest I'm still unsure why, but as long as I can fix it, that will have to do for now...
Thanks drknow and TwEeK...
Polygon>Extract
Cheers all Scraggy
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9
18-08-2003
, 05:44 AM
Registered User
Join Date: Sep 2002
Just curiosity, why do you need to hook up the wood material (blinn) outColor into default material (lambert1).
Best regards?.
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10
18-08-2003
, 06:08 AM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
I would recomend NOT doing that. You want to keep Lambert1 the default settings, as every new object you make has Lambert1 by default... so if you were to map its color with wood or whatever, every new object you make will be also.
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11
18-08-2003
, 12:38 PM
Subscriber
Join Date: Feb 2003
Location: Manchester U.K.
Must have been a mistake ? I didn't realise it was.....
I have thrown all my old models out and started again -
Doing things the 'proper' way (hopefully!) from now on...
Basically I am just learning things afresh after getting such helpful reply's to my posts, and I'm hoping my models will come out OK from now on...
The pencil was done after working 3 - 12Hr shifts finishing at 7.00pm and still messing about with it at aound 01:00AM (because i was so frustrated that it wouldn't work) so it's not surprising things were a tad askew - lol
I'm on my last shift now.... so hopefully I can get some of this
Mad scientist's lab done.... on my 4 days off......
Thanks for all the help, I can't wait to start modelling now i can do it better....
Scraggy
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