Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 29-08-2003 , 01:37 PM
niobi xd's Avatar
Registered User
Join Date: Aug 2003
Location: brisbane, australia
Posts: 37

shading/colouring? - what tha?

consider this a question from a complete newbie.....only started about a week ago:

was wondering how i might actually go about shading/giving a model some colour? e.g. how might i do this?

- niobi xd -


msn: great_expanse AT hotmail.com
# 2 29-08-2003 , 01:39 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You would need to create a texture in Photoshop or some such program, or you could experiment with the procedural textures Maya comes with.

In the Hypershade (window > rendering editors > hypershade) you can create a material for an object. In the material's attributes, you can assign texture files to different attributes.

Try doing a search, there's a lot of info regarding this spread around the board already.

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