Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 31-08-2003 , 06:21 PM
Registered User
Join Date: Aug 2003
Posts: 22

skinning models

hey , i would like to know how to skin models made in maya, do i have to make skinmaps first? yes: how? user added image
no: then what do i have to do to start skinning my models.

thank you.


# 2 31-08-2003 , 07:11 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
1) Map your object with UVs.
2) Lay the UVs out in the UV Texture Editor.
3) Take a UV Snapshot.
4) Use this snapshot as a guide for making a texture in Photoshop or whatever.
5) Apply your texture.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads