Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-07-2003 , 08:33 AM
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Cheesy ass Mech

Hey guys this is the finished vresion of my Cheesy Ass Mech, I feel it's a good start for only my Seconded try, but I know I can do much better on my next one.user added image
Well here it is.
user added image


Last edited by R-Tillery; 14-01-2004 at 05:21 AM.
# 2 16-07-2003 , 03:59 PM
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what's cheesy about it?

looks sweet as hell man, how many polys is it? or nurbs/subdiv?


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# 3 16-07-2003 , 04:34 PM
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http://members.picturelist.com/images/R-Tiller/Mc

Its all polys, I did use Nurbs for the arm's but turnd them into polys,
user added image

# 4 16-07-2003 , 04:48 PM
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Here's a side view..
user added image

# 5 16-07-2003 , 11:51 PM
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I don't think it's cheesy it's pretty damn good

# 6 17-07-2003 , 12:04 AM
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I like it, pretty detailed.


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# 7 19-07-2003 , 06:45 PM
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I like the guns/lasers. user added image Good job Tiller man!


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# 8 19-07-2003 , 06:54 PM
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Thanksuser added image

# 9 21-07-2003 , 08:31 PM
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loving it, nice job all round, possible excessive use of the glow effect user added image and i would bevel the hard edges. Love it though, one classic mech u got there user added image


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# 10 12-08-2003 , 12:37 AM
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it looks fantastic, only the skin doesnt really fit a mech, if i where u ( wich i aint so dont listen )
i should change the skin into a metal, or scratched metal skin.
looks nice how it is dough.


# 11 02-09-2003 , 04:26 AM
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Texture it nicely and you have a great looking game model there.

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