Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-09-2003 , 08:02 PM
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Join Date: Sep 2002
Posts: 101

young character

This is a character for an animation myself and a few friends are doing for a class we are taking. I would like any comments that people have on it before it gets rigged.

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# 2 16-09-2003 , 08:03 PM
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another view

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# 3 17-09-2003 , 05:44 AM
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Join Date: Jul 2003
Posts: 109
Hello. Looking very nice.

I think the ears look a little high - can't really tell from the angles, they should sit in a position kind of aligned with the nasal area. They could be too foward/back. A side view would be useful

The puffiness on the shoulders can be tricky to animate because you might bad deformations when he has his arms down

The arm to forearm proportional difference looks kind of loopy - might be the toon look you're after but it looks like the forearm and hand area can be scale up a bit (I'm saying this in proportion to the leg dimensions (wrist size __> ankle size). His hands look too scrawny.

His hair is a bit strange, You might want to move it to one site so it looks less... strange user added image can't really describe it... I think adding some non symmetry to the character is what it needs.


Last edited by TheGreenGiant; 17-09-2003 at 05:46 AM.
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