Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 28-09-2003 , 06:35 AM
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Snapping to vertices

I have a frustrating problem which has got to be a very simple and basic problem. Get four vertices to move so that the one situated at the extremity underneath sits over the corner of another object . See illustratrion attacheduser added image

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# 2 28-09-2003 , 10:53 AM
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just guessing but give it a try...
with your vertices selected hit insert, th that swaps to pivot location mode, hit v and the vertex you want in place, that will snap the pivot to the vertex you want to position on the vertex of the other cube, hit insert again. that puts you back on movement mode, try to snap em again

# 3 28-09-2003 , 02:04 PM
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select the vert, hold down C and drag it along the bottom line, then move it along to the vert you want it to connect to, holding down C allows the verts to snap on to eachother. then weld them together.

that is what you wanna do right? user added image

# 4 28-09-2003 , 03:39 PM
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snapping to vertices

Yes but at the same time I want to have all four vertices moving as in the illustration the yellow vertices on the yellow vertices

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# 5 28-09-2003 , 05:06 PM
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You might want to try the Modify > Snap Align objects options to see if that might be what you actually need.

# 6 28-09-2003 , 05:59 PM
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Thanks for answering I've tried all these one points two points and three points and align to objects. I dont think Maya is that simple.Please see the attached file I only want to connect these two cubes

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# 7 28-09-2003 , 07:28 PM
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probably not going to find a better way then manually, as you probably did for that pic.

# 8 28-09-2003 , 08:02 PM
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did you tried the exposed above?

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Last edited by dragonfx; 28-09-2003 at 08:24 PM.
# 9 28-09-2003 , 08:09 PM
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it can be done with a selection of vertex as well as with the full object

for components, just like before, make a selection of the components, in this case vertexes, hit insert, move the pivot wherever you want, hit insrt again, move the components...


(for more complex objects where you want smooth transitions like a blend etc...you´re screwed(try deforming them(with a lattice for example) until they are close and then snap the closests), but im confident byron will end that with its soft selection plugin...cant wait for it...)

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Last edited by dragonfx; 28-09-2003 at 08:28 PM.
# 10 28-09-2003 , 08:33 PM
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to return the pivot to its default position in full object mode: modify>center pivot

in component maya forgets the pivot change whenever you deselect em

# 11 29-09-2003 , 06:23 AM
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user added image Thanks everybody . The insert method works a treat.I guess I've got play around with this a lot more.

# 12 29-09-2003 , 06:42 AM
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Just out of interest for the newbies like me, go back into 'move snap settings' and reset the settings or else if you've taken off 'retain comp spacing' like I did , the dragonfx tip aint gonna work

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