This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi,
Is there a general rule that the bigger your model, the higher the depth map resolution needs to be.
I have a massive model of an aircraft carrier and the Dmap is over 3ooo, and the shadows are still naf. I can go down to 512 if I scale the model down to about the size of my grid.
3000, whaaaaat!?! Generally you want to keep dmap resolution as low as possible. It's a balance between mainly resolution and filter size. The goal of course is to get descent shadows as quickly as possible.
I got many lights on my Andrea Gail project. Currently I'm adding lights inside the cockpit. I've found out that a resolution of 64 and filter size of 2 is enough for these lights (frame resolution is 720x432)...
But my frame rez is 3000 px, as im rendering out for print.
The shadows only improve the higher I have the Dmap. But I cant go any higher then 4000 as the computer cant handle it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off