Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 19-08-2003 , 07:43 PM
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Join Date: Dec 2002
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moving an entire rigg?

How would i go about moving an entire character already rigged? I know in max it was done quite easily. I could have grouped the leg, arm, and root constraints all together.. and then just move the group? I've tried grouping and also tried parenting everything to a box. Any ideas?

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# 2 19-08-2003 , 10:38 PM
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make sure all your foot controls, locators are selected in the hypergraph than group them....


that should do it


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 20-08-2003 , 04:14 AM
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hey thanks.. i figured it out. The problem was like a double transformation. before i was parenting my root, hand, and foot controls... where i only needed to parent the hand and foot. Well i got it working.. thanks though. Now i'm off to facial animation...

# 4 21-08-2003 , 12:42 PM
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try selecting all of those items, and parent them to a locator (before you start animating) and then all you have to do is move the locator... just an idea,
Brian


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# 5 23-10-2003 , 02:46 PM
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Depending on the character's complexity, I sometimes create a group including the root and all the IK handles. Depending on how you have the character set up, all should translate and scale by animating this new group.

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