This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Finished at last. It was a first attempt to 'rig' a character, that took a lot of time, and still is not perfect, to put it mildly. Made a simple playblast of the head a few weeks ago, but now I'm finished ( tired;-)) with this character, already started a new one .
I like the shoulder plates and the texture on the material. But the deformation of the elbow looks very strange, and now draws my eye to it instead of the rest of the model.
I know, icarus_uk, the elbow region doesn't look good at all, it was the first character that came this far for my hands. So I spend a long time to get the deformations right, think I should have used blendshapes instead.
Some day it will come out right, I hope! ;-)
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