Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-10-2003 , 08:25 AM
nirsul's Avatar
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Gallery Submission: Erice, Italy

I made 2 versions of this alley

this one was rendered with MR using GI and FG :



Mental Ray


and the second is done with Maya renderer which is more sharp :

Maya Renderer


Vote !

Niruser added image user added image


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
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# 2 27-10-2003 , 01:10 AM
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I like the mental ray one better as of now, cause the maya one cant be displayed user added image

# 3 27-10-2003 , 04:00 AM
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You've got some texture stretching going on. Some of the paint fx flowers/grass looks like its growing out of the stone on the ground. The building in the back seems to be reflective.

# 4 27-10-2003 , 06:29 AM
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Originally posted by carrot juice
I like the mental ray one better as of now, cause the maya one cant be displayed user added image

Actually what you see in the viewable link is Maya renderer.
I decided to give up the MR render for now as it gives results that are not sharp nough , that is, until I learn how to make it sharp...LOL

nir


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
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