Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-10-2003 , 10:59 PM
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Default Lighting HotKey ?

I already RTFM and searched all the HotKey editor categories but could not find the place to set the hot key for thr Default lighting toggle


Thanks

Niruser added image


Nir Sullam
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# 2 01-11-2003 , 02:20 AM
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As far as I know, it's the 7 key.

# 3 01-11-2003 , 12:30 PM
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As far as I know I haven't changed the settings for this one so the 7 is set as the one in the image:

But I need to set a key for the redlined command.

Thanks

Attached Images

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# 4 01-11-2003 , 12:38 PM
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how about the 5 key?


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# 5 01-11-2003 , 12:46 PM
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5 is for the shademode

But I had an idea :
Yesterday it hadn't weorked because I tried to see what the commands look like in the script editor and couldn'r see anything

but today I forced the editor to echo all commands and now I can just copy the code into the hotkey editor

Thanks anyway

Nir


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# 6 01-11-2003 , 12:51 PM
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Well, the 5 key does switch to shaded mode AND default lighting... or are you trying to switch to default lighting with textures on or something?

Why do you want to do this anyway, if I may ask?


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# 7 01-11-2003 , 12:53 PM
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OK

I will make a couple of shelf buttons ( or assign to hotkeys )

to turn "Use All Lights" on:

====================================

DisplayLight;
{ string $currentPanel = `getPanel -withFocus`;
string $panelType = `getPanel -to $currentPanel`;
if ($panelType == "modelPanel") { modelEditor -edit -dl "all" $currentPanel; } else if (`isTrue "MayaCreatorExists"` && `scriptedPanel -ex $currentPanel` && `scriptedPanel -q -type $currentPanel` == "dynPaintScriptedPanelType") { dynPaintEditor -e -dtx 1 -dsl "all" $gDynPaintEditorName; }};

====================================
and to use default lights:
====================================

modelEditor -e -dl "default" modelPanel4;

=====================================

This is for the MEL illiterate guys :-)



NIR


Nir Sullam
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# 8 01-11-2003 , 12:56 PM
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Originally posted by kbrown
Well, the 5 key does switch to shaded mode AND default lighting... or are you trying to switch to default lighting with textures on or something?

Why do you want to do this anyway, if I may ask?

When I Render in Final Gather I need the lights turned on but set to 0 and when I model something I don't see a thing so I want s key to turn the def. lighting on.

Nir


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# 9 01-11-2003 , 12:58 PM
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ah, that makes sense...


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# 10 01-11-2003 , 04:14 PM
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"use Default lighting" is usually on by default.

# 11 01-11-2003 , 04:19 PM
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but after you changed it to "use all lights" it is not on anymore and that is where I need the key

:-)

NIR


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# 12 01-11-2003 , 04:35 PM
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I believe you just hit the 5 or something to go to shaded and it returns to default.

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