Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi, I am an animation student and new to the forum. I been working in Maya for a few months and lately I been having problems when I extrude faces. I check the box to keep the faces together but everytime I re-use the tool it resets to unchecked. It is not an real problem but when I am modeling it gets kind of annoying to have to go back to the attributes editor to check the box again. I would appreciate if anyone has any info. Thanks
Ok you need to set this option to default. Go to Modeling menu set / polygons/tool options/ keep faces together. check this option and it will be set as default all the time.
Also take note of the keep faces planer option that comes in handy sometimes.:p
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