Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
1) No. You can smooth it after. It's easier to rig the lower poly version.
2) Don't know. Don't mess with cloth.
3) I usually UV map before rigging, so that you can delete history without deleting the rigging in the process.
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