Generally that's what I use, however sometimes the selection is at an angle, likewise the scale tool is also at an angle. The results are produced from that odd angle. What I have to do from this point is take the rotate tool and rotate to either the x or y plane.
I hate to use Adobe Illustrator as an example since it is 2D, but it too has x & y coordinates. In Illustrator, I can select any number of points and average them all to either the x or y plane. It's perfectly straight.
It seems with the scale tool, I have a few steps and I'm guessing whether the selected vertices are perfectly straight or not.
The scale tool is fine, but I was wondering if there was another method.
Just curious, if one is using Maya to create something with a lot of hard edges and exact alignment, such as a building does one refer to the scale tool? Perhaps, it is in the way I'm using it, but it seems I sort of eyeball it...meaning that it appears straight but I have no coordinate menu to verify it. Or do I?
In the case of a building, wouldn't that be necessary?
mtmckinley, thanks for the thread. Just learned something new. I wasn't aware that there were other viewpoints. Now going through all of them, I forgotten the default. I'm assuming it's world?
I really intend to download more tutorials about Maya. After the Dragon tut, I started my own model and I wanted to reach a stopping point. Due to my real job that stopping point has been prolonged. Nevertheless, I'll post in a day or two and then proceed with some tuts which I then can apply to my model.
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